Game & App Development / Other Works
Here you can find an overview of my projects in App & Game development.
Scripts / Plug-Ins
Showcasing custom-developed scripts and plugins designed to deliver rapid and precise outcomes in BIM workflows.
Revit C# Plug-ins
I deliver project-specific solutions such as:
– Adjusting architectural element geometries to align precisely with structural elements,
– Optimally placing MEP elements to minimize clashes,
– Replacing heavy and time-consuming fine finish modeling with fast and accurate quantity calculations, developed based on design rules, to achieve detailed and precise material takeoffs without overloading the project file.
Grasshopper Scripts
I design advanced Grasshopper scripts to extract and transform system, type, and geometric position data from 2D project files across all disciplines into structured datasets ready for Revit integration.
Leveraging custom C# code, I automate the generation of initial Revit models from these datasets, ensuring precise and efficient BIM workflows.
Dynamo Scripts
In my work with Dynamo scripts for Revit, I explore advanced and innovative applications tailored to enhance project workflows and design intelligence.
This includes:
– Automating complex parametric design tasks to reduce manual effort and human error,
– Developing custom data-driven workflows for real-time model updates and design optimization,
– Integrating external data sources (such as Excel, databases, or sensor data) to enrich the BIM environment with dynamic, actionable insights,
– Creating scalable tools that extend Revit’s native capabilities, enabling teams to address unique project challenges with precision and efficiency.
Apps / Games
The Apps I have developed using Unreal Engine / Unity


3D Game Assets
Hundreds of custom-created 3D models and smart assets designed for game development, including the high-quality 3D model of the Faisal Mosque, which is featured in Microsoft Flight Simulator.


Self Published Game
Independently developed and published a complete game on Steam within two months, as a hands-on test of the entire production pipeline — from concept to release. Using Unreal Engine.
"Keyboard Warrior" Steam Link
Facility Management
A streamlined facility management software developed in Unity, enabling 3D tracking of building equipment maintenance, repairs, and warranty processes, with integrated task assignment, communication, and budget control — all operated directly through the BIM model.


I have developed VR applications to present my projects and deliver realistic, immersive experiences, allowing users to explore designs in an interactive virtual environment.